![]() This is a gameplay altering mod so it disables achievements.Ģ. That said, it does still manage to add some depth on the strategic level by making you choose between retinues that are good at castle assaults and retinues that are good at pursuit.ġ. Instead the mod only aims to get rid of all the useless complexity, to balance the units & retinues, and to no longer punish the player for mixing retinues with levies. The objective of this mod is not to add depth to the tactical aspect of battles. This also creates an imbalance between the various cultures because some unit types and retinues are much better than others. However, all this complexity fails to produce much actual depth and most of the time it just boils down to who has the bigger army.Įven worse is that it encourages monotype armies composed out of a single type of military unit and putting all your retinues on one flank in order not to ‘pollute’ their tactic selection, though with the last patches we’ve seen some attempts to punish this behaviour. The combat system in Crusader Kings 2 is quite complex with unit types, flanks, combat phases, tactics, terrain, and commander’s traits all playing into how a battle unfolds.
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